Friday, 5 December 2014

Reflections

So far in my work, i have a fare few amount of concept art consisting on everywhere between hand drawings and images edited on photoshop

Friday, 24 October 2014

Unreal Engine

I found the engine to be different. I was expecting the engine to be a lot more difficult to use but it wasn't as bad as i thought. The engine was smooth, ran well and had man features to keep me entertained for a while but was very frustrating to use unless your use to the engine itself.                                    

Friday, 17 October 2014

game analysis

The game Assets

  • FPS
  • Detailed
  • Different Enemies
  • Gun Lasers
  • Target Audience
  • Future Related
  • Space Scenery
Target Audience
  • 16+ Because of violent content
  • Target audience (FPS, because of violent content)
What makes the gameplay work
 the gameplay works because of 



Friday, 3 October 2014

Flow charts


NRS and audience profile

NRS social group

NRS= National leadership service

A: higher managerial administrative and professional

B: intermediate clerical and junior managerial administrative and professional

C1: supervisory clerical and junior managerial administrative and professional

C2: Skilled and workers

D: Semi skilled and unskilled, manual workers

E: Low grade workers

Will is a 18 year old student with a dream of working in the media industry. Because Will is entering the late stage of his education, he's not shore what he wants to do in his future ambitions, all Will knows is that he has a keen interest of editing camera footage and working and playing with games. Will has always enjoyed retro games and still continues to this day to play on his games cube and nintendo 64 despite the increase of technology and quality of games and consoles like the Xbox One and PlayStation 4. Will has a high amount of respect for the games, he played growing up and he has always wanted to experience making a game in the style of the ones growing up. Because games from the 1990s and the early 2000s can't be recreated and have the same effect they did when they came out originally, Wills really inspired by the successful, old, retro styled games created in the past couple of years like Fez and Super Meat Boy, due to this, Will wants to create a game in the 2D, side scrawler style, like the ones he used to play growing up. Wills a big fan of futuristic styled games and would love to involve this topic in his idea.